Thursday, May 8, 2014

Final #2, Monocular Depth Cue







The ceiling walls gives the picture a lighting and shading monocular depth cue. The ceiling is bright for the majority of the world except for certain corners like this one. I could have chose another part of the world but this picture captures it the best.


This picture captures texture density. The floor and the mat are two different textures and can obviously been seen by the naked eye. There is also texture density on the walls but the floor is more straight forward.


The organ shows size difference. As you can see the organ goes up and down every other time. This was the only size difference I could find in this world. 


Linear perspective is the monocular depth cue shown in the picture. The rows of seats are all the same height but as the rows move further away they look smaller. Both sides of the church show linear perspective. 


Occlusion is shown in the picture. The coffin  looks as if it is against the wall when in reality it is a few feet away from the wall. This was the best example I could find in this world. The coffin stands out due to its bright white color against a brown/white wall. 


Lastly, atmospheric perspective is shown in the picture. The small door on the wall stands out more than the paintings on the wall even though they are the same distance away. 

It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal athttp://ImmersiveEducation.org/@/bc   


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